2011年12月6日火曜日

Blender Tutorials>Blender Biggners Course>Learning Unit #2>Castle Texturing

http://gryllus.net/Blender/PDFTutorials/CastleTexturing.pdf

>Any material channel (except the first) has no default assignment
>allowing us to select the faces we want assigned to a particular material.

>Since we are re-using the wallstone.jpg image we imported for the last object we do not
>need to press on the “open” button. Instead click on the file icon on the far left and select
>the wallstone.jpg image file.

・テクスチャー出てこないときは上の線をドラッグ

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