2019年1月26日土曜日

Goat, Cheetah



2019年1月25日金曜日

Blender Invertebrates Pack Documentation

These are 3D models and animations of Invertebrates.

All models were rigged and animated.



This package contains five Invertebrates:

-Snowcrab

-Scorpion

-Tarantula

-Anomalocaris

-Ammonite

Future plan:
-Trilobite
-Hornet
-Beetle
-Ant
-Octopus


Blender market Fish pack Documentation

These are 3D models and animations of Fishes.
All models were rigged and animated.
This package contains Seven fishes:

-Salmon
-Ayu
-Great white shark
-Blackrockfish
-Tuna
-Mahimahi
-Dunkleosteus

Future plan:
-Koi
-Gold fish
-Betta
-Marlin
-Piranha

Blender Market Reptiles and Amphibians Documentation

These are 3D models and animations of Reptiles and Amphibians.

All models are rigged and basic animations for walking(Walk forward,Turn right, turn left, walk back and more) were set.

This package contains ten reptiles and a amphibian:

-Iguana
-Satanic leaf gecko
-Sulcata
-Alligator snapping turtle
-Galapagos tortoise
-Sea turtle
-Gecko(Crested gecko, Japanese Gecko)
-Mosasaurus
-Triceratops
-Stegosaurus

-Poison dart frog

Future plan:
-Crocodile
-Snake





Blender Mammals pack Documentation

These are 3D models and animations of Mammals.


This package contains ten mammals:

-Jerboa
-Rhinoceros
-Bear
-Impala
-Orca
-Earless seal
-Dolphin
-Cattle
-Hippopotamus
-Deer

Future plan:
-Elephant
-Lion
-Gorilla
-Cheetah
-Mouse
-Camel

2019年1月19日土曜日

How to change the scale my Blender assets

How to scale the model 100 times
1. Off the auto key.
2. Snap the cursor to center(Shift+s)
3. Set Pivot to 3d cursor.
4. Select the armature in object mode.
5. Scale the armature(s+100).
6. Select the IKTargets.
7. Open graph editer.
8. Set 2d cursor to 0
9. Set Pivot to 2d cursor.
10. Show location key only(input "loc" in the search window).
11. Select all key frames.
12. Scale the keys y direction(s+y+100)
13. Select the armature in object mode.
14. Apply Scale.(Here the animation will be broken.)
15. Select all bones in pose mode.
16. Show location key only(Enter "loc" at the magnifying glass mark in the graph editor.).
17. Select all key frames.
18. Scale the keys y direction(s+y+100)

How to use in game engine

Unity

1. Export FBX from blender with binary(off Armature->AddLeafBones).

2. Drag and drop the FBX file to the Unity.

3. Set the Root to the rootnode.


Unreal

1. Set the frame rate 30fps.

Export FBX from blender with binary(off Armature->AddLeafBones).

2. Import the fbx file to 3dsMax with unit  as meter and chose Animation->Extra Options->Animation Take(usually *ArmatureAction), check Geometry->Smoothing Groups. 

3. Delete the dummy named Armature (the root object of the actual armature)

4.Export the FBX with unit as automatic, check Geometry->Smoothing Groups.

5.Drag and drop the FBX to UE4.

To import the animation check "Use default settings".


However, in the unit system of UE 4, the size of the mesh is about one hundredth.
The procedure to change the scale of the model is posted in the following article.
http://eizouasobi.blogspot.com/2019/01/how-to-change-scale.html

Animation editing within Blender
How to transfer root bone pose animation to the animation of the entire armature

2019年1月18日金曜日

Complete animals for Blender Market

This package contains 44 Blender files of the following animals.

Eleven birds
-Bald eagle
-Swan
-Harpy eagle
-Crow
-European robin
-Red-crowned crane
-Secretary bird
-Vogelkop bower bird
-Penguin
-Chicken
-Archaeopteryx


Ten mamals
-Jerboa
-Rhinoceros
-Bear
-Impala
-Orca
-Earless seal
-Dolphin
-Cattle
-Hippopotamous
-Deer

Ten reptiles
-Iguana
-Satanic leaf gecko
-Sulcata
-Alligator snapping turtle
-Galapagos tortoise
-Sea turtle
-Gecko
-Mosasaurus
-Triceratops
-Stegosaurus

one amphibian
-Poison dart frog

Seven fishes
-Salmon
-Ayu
-Great white shark
-Blackrockfish
-Tuna
-Mahimahi
-Dunkleosteus

Five invertebrates
-Snowcrab
-Scorpion
-Anomalocaris
-Tarantula
-Ammonite

Future plans

-Tapir
-Anteater
-Armadillo
-Cassowary
-Elephant
-Lion
-Cat
-Rabbit
-Squirrel
-Horse
-Zebra
-Crocodile
-Pig
-Ostrich
-Camel
-Ammonite
-Trilobite

2019年1月13日日曜日

Complete Animals pack for Unreal Engine(4. Asset to be added)

Future plan:
Lion
Horse
Pig
Capybara
Wild beest
Greyhound
Squirrel
Seal

Ostrich
Robin
Crow
Chicken
Seagull

Shrimp
Trilobite
Ammonite
Insects(Beetle, Mantis, Ceratocanthus)

Update September 8th 2019:
Elephant
Leaf-tailed gecko
Rabbit
Scorpion
Tapir
Triceratops

Update August 15th 2019:
Spinosaurus
Diplodocus
Anomarocalis

Update Jun 28th 2019:
Giant anteater
Beaver
Cat
Dolphin
Goat
Wolf

Update April 12th 2019:
Koi
Goldfish
Betta
Pirarucu
Arowana
Angel fish
Ayu
Salmon
Tuna
Mahi mahi
Black rock fish
Japanese horse mackerel

Update 26th April 2019:
Ant
Bee
Gold beetle
Gecko
Gorilla
Hippopotamus
Mosasaurus

Complete Animals pack for Unreal Engine(3. Overall plan)

Overall plan
Complete Animals include all animals created by Junnichi Suko for UE4.

Package divided into the following five categories of organisms were released.
1. Complete Birds Pack
2. Fishes
3. Mammals pack
4. Reptiles and amphibians pack
5. Invertebrates Pack

The way to purchase all the assets without duplication is to buy package that is divided for each categories above or to buy Complete Animals pack.

We also plan a package specialized for use as follows.
However, these can have duplication of contents.

Package divided by purpose:
· Extinct organisms(Dinosaurs, Archaeopteryx, Mosasaurus, Ammonite, Anomarocalis, etc.)
· Creatures in cold areas(Seal Polar bear, Penguin, Orca, etc.)
· Desert creatures
· Sea creatures(Fishes, Sea turtles, Dolphin, etc.)

Complete Animals pack for Unreal Engine(2. Blueprints)

For individual released assets, please refer to each explanation page.

For the following assets not individually released:
Iguana
Komododragon
Crocodile
Cattle
Deers
And almost mammals except Bear and Rhino.

For Iguana, Komodo dragon and Crocodile, it includes only BP moving randomly.
IK is not used.
In these BPs, attitudes have come to follow the inclination of the ground.

For cattle and deer, Third person BP and BP who walk randomly are prepared.
IK is not used.

Deer's BP inheritance relationship is as follows.
BP_AnimalCharacter <-BP_AnimalRandomBehavior <-BP_DeerRandomBehavior
BP_AnimalCharacter <BP_AnimalThirdPersonCharacter <- BP_DeerThirdPersonCharacter

The same is true for cattle.
The same is true for most mammals and dinosaurs except bears and rhinos.


BP_OrcaCharacter is inherited to Dolphin's BP
BP_OrcaCharacter<BP_ChasingDolphin
BP_OrcaCharacter<BP_DolphinThirdPersonCharacter


Complete Animals pack for Unreal Engine(1. Overview)

This package contains all animal asset created by Junnichi Suko for Unreal Engine.
This package contains 82 animals.