animations by controlling it with a control rig.
It is a robot leg with control rig.
Two patterns of usage are available.
Characters in the Blueprints / Procedural folder walk with procedural animation(Only idle animation sequence is used).
Characters in the Blueprints / Animated folder walk using animation sequences, IK rig and control rig.
These can be found in Maps/Demo_RobotLegProcedural and Maps/Demo_RobotLegAnimated, respectively.
Characters that move with procedural animation use Blueprints / Procedural /BP_RobotLegComponent.
BP_RobotLegComponent can be added to any slowly moving character.