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2021年4月12日月曜日

Purchase Guide of Junnichi Suko's Animal Assets for Unreal Engine

Important Notice to All Users:

Please ensure that you purchase our assets exclusively from the official Unreal Engine Marketplace or Fab. We do not authorize the sale or distribution of our assets on any other platforms. Downloading from resale sites can pose risks.

All animal assets for Unreal Engine produced by Junnichi Suko are included in the following packages:

Complete Birds Pack

Fishes

Invertebrates Pack

Mammals Pack

Reptiles and Amphibians pack

The contents of the five packages do not overlap with each other, and when all are combined, they are the same as the Complete Animals:

Complete Animals

The following packages have been picked up under the theme of rainforest animals.

I plan to add packages for these specific purposes as well.

Rainforest animals


2019年4月12日金曜日

Fishes for Unreal Engine.

About BP_ChasingFish:
1. When a certain time has passed and when the satiety is negative, the nearest eatable food is searched.
2. The satiety decreases with time.
3. If there is food, it will go to the food.
4. When satiety are full, or when  out of food, go for a wandering.

Inheritance relationship:
BP_FishCharacter<BPChasingFish<BP_Chasing*New
BP_FishCharacter<BPChasing*

(* Is the name of each fish)
BP_Chasing * chases BP_FishFood.
BP_Chasing * New will chase BP_FishFoodNew or BP_FishFoodNewCharacter.
Other than shark and tuna I recommend BP * ChasingFishNew.

About BP_FishFoodNew and BP_FishFoodNewCharacter:
FishTypes: Types of fish that can eat this food.
Amount: Every time a fish eats it is reduced by a mouthful of the fish and added to the satiety of the fish.
The food actor is destroyed when the amount becomes zero.
IsFloat: True if floating in water.

About BP_FoodSpawn:
The variable Amount determines the amount of each food, not the number of food generated.



2019年1月13日日曜日

Complete Animals pack for Unreal Engine(4. Asset to be added)

Future plan:
Lion
Horse
Pig
Capybara
Wild beest
Greyhound
Squirrel
Seal

Ostrich
Robin
Crow
Chicken
Seagull

Shrimp
Trilobite
Ammonite
Insects(Beetle, Mantis, Ceratocanthus)

Update September 8th 2019:
Elephant
Leaf-tailed gecko
Rabbit
Scorpion
Tapir
Triceratops

Update August 15th 2019:
Spinosaurus
Diplodocus
Anomarocalis

Update Jun 28th 2019:
Giant anteater
Beaver
Cat
Dolphin
Goat
Wolf

Update April 12th 2019:
Koi
Goldfish
Betta
Pirarucu
Arowana
Angel fish
Ayu
Salmon
Tuna
Mahi mahi
Black rock fish
Japanese horse mackerel

Update 26th April 2019:
Ant
Bee
Gold beetle
Gecko
Gorilla
Hippopotamus
Mosasaurus

Complete Animals pack for Unreal Engine(3. Overall plan)

Overall plan
Complete Animals include all animals created by Junnichi Suko for UE4.

Package divided into the following five categories of organisms were released.
1. Complete Birds Pack
2. Fishes
3. Mammals pack
4. Reptiles and amphibians pack
5. Invertebrates Pack

The way to purchase all the assets without duplication is to buy package that is divided for each categories above or to buy Complete Animals pack.

We also plan a package specialized for use as follows.
However, these can have duplication of contents.

Package divided by purpose:
· Extinct organisms(Dinosaurs, Archaeopteryx, Mosasaurus, Ammonite, Anomarocalis, etc.)
· Creatures in cold areas(Seal Polar bear, Penguin, Orca, etc.)
· Desert creatures
· Sea creatures(Fishes, Sea turtles, Dolphin, etc.)

Complete Animals pack for Unreal Engine(2. Blueprints)

For individual released assets, please refer to each explanation page.

For the following assets not individually released:
Iguana
Komododragon
Crocodile
Cattle
Deers
And almost mammals except Bear and Rhino.

For Iguana, Komodo dragon and Crocodile, it includes only BP moving randomly.
IK is not used.
In these BPs, attitudes have come to follow the inclination of the ground.

For cattle and deer, Third person BP and BP who walk randomly are prepared.
IK is not used.

Deer's BP inheritance relationship is as follows.
BP_AnimalCharacter <-BP_AnimalRandomBehavior <-BP_DeerRandomBehavior
BP_AnimalCharacter <BP_AnimalThirdPersonCharacter <- BP_DeerThirdPersonCharacter

The same is true for cattle.
The same is true for most mammals and dinosaurs except bears and rhinos.


BP_OrcaCharacter is inherited to Dolphin's BP
BP_OrcaCharacter<BP_ChasingDolphin
BP_OrcaCharacter<BP_DolphinThirdPersonCharacter


Complete Animals pack for Unreal Engine(1. Overview)

This package contains all animal asset created by Junnichi Suko for Unreal Engine.
This package contains 82 animals.